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Merida is a character created by the user Jack Skellington. Application located here. Maleficent is a good girl She has a knack for Loving Handsome Strong Heroism Boys in the Bible She at one point sees a Tall Boy wearing a Green tunic with A blue and green hat on his head And she asks Him what his name is He says it’s Meshach She starts laughing at his name saying it’s a silly name! She has always loved Him and won’t let anyone evil steal him away from her Affiliation-Good Side-Hero Friends God Jafar Mickey And everyone else who’s good Boyfriend-Meshach Allies/Enemies Nebuchadnezzar Scar Fears Chernabog Family Cam-Oldest Daughter Cal- Younger Daughter Lam- Oldest Daughter Mal-Oldest Daughter Tal-Youngest Daughter Jay-Nephew Jr-Nephew Aura-GodDaughter Ad-Nephew Phil-Nephew Jm-Niece Likes Her Friends that are good Her Family Having fun Being silly The Bible Dislikes Her Boyfriend being in danger Threats to her Family

Abilities[]

She is very skilled with her sword and is also a pro survivalist. She is a master Archer, maybe even better then Robin Hood, but that would have to be tested.

Personality[]

Kind, free-spirited, defiant, headstrong, willful, brave, adventurous, rebellious, tomboyish, tough, strong-willed, short-tempered (sometimes), quick-witted, and determined.

Opinions of Other Characters[]

Violet: "A good lass really but too shy for my taste."

History[]

A child princess named Merida of the clan Dunbroch is given a bow and arrows by her father, King Fergus, for her birthday. Her mother, Queen Elinor, is dismayed. While venturing into the woods to fetch a stray arrow, Merida encounters a will-o'-the-wisp. Soon afterwards, Mor'du, a huge demon-bear, attacks the family. Merida escapes on horseback with Elinor, while Fergus fights off Mor'du at the cost of his left leg.

Later as a free-spirited and headstrong young woman, Merida is dissatisfied to learn that she will be betrothed to the son of one her father's allies. Reminding Merida of a legend of a prince whose pride and refusal to follow his father's wishes destroyed his kingdom, Elinor warns her that failure to consent to the betrothal could harm Dunbroch.

The allied clan chieftains arrive with their first-born sons to compete in the Highland Games for Merida's hand in marriage. Merida twists the rules, announcing that she is eligible to compete for her own hand as the first-born of Clan Dunbroch. She defeats each of her suitors in an archery contest, shaming the other clans and leading to an argument with Elinor. After storming out, she follows the wisps to the hut of an elderly witch. Merida bargains with the witch, and receives an enchanted cake that will change her fate.

The cake transforms Elinor into a black bear. Merida returns to the witch's cottage with Elinor, who still retains most of her human personality. The witch has abandoned the cottage but left a message: unless Merida is able to "mend the bond torn by pride" before the second sunrise, the spell will become permanent. Merida and Elinor are led by the wisps to ancient ruins, where they encounter Mor'du. Merida discovers that he was once the power-mad prince in the legend, transformed by a similar spell. Merida vows to her mother that she will not let her become a wild animal like Mor'du. She believes that she can reverse the spell by repairing a tapestry she damaged during their argument.

The clans are on the verge of war. Having learned the importance of responsibility from her experience with her mother, Merida intends to declare herself ready to choose a suitor as tradition demands. However, with silent encouragement from Elinor, she instead insists that the first-born should be allowed to marry in their own time to whomever they choose. The clans agree, breaking tradition but renewing and strengthening their alliance. Merida sneaks into the tapestry room with Elinor. Elinor, who is losing her humanity, attacks Fergus, but suddenly regains her composure and flees the castle. Mistaking the queen for Mor'du, Fergus pursues the bear with the other clans. With the help of her triplet brothers, who have been transformed by the enchanted cake into bear cubs, Merida repairs the torn tapestry while riding after her father. The clans and Fergus capture Elinor, but Merida intervenes. Mor'du appears and attacks. Mor'du scatters the clan warriors and targets Merida. Elinor intercedes, using her bear strength to hold off Mor'du until he is crushed by a falling menhir. This releases the fallen prince's spirit, who silently thanks Elinor for freeing him. As the sun rises for the second time, Merida realizes the witch's riddle, and reconciles with her mother. The queen is restored to her human form, as are the triplets, and the family is reunited.

Later, Merida and Elinor work together on a new tapestry of Merida and Elinor as a bear, when they are called to the docks to bid farewell to the other clans. Their bond renewed and strengthened by their adventure, Merida and Elinor become inseparable.

Hearing news of a war her parents banned her to go but she eventaully managed to sneak away.

Threads Participated In[]

Other[]

Merida 1

Gallery[]

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